![]() To help with that creating engaging and beautiful environments is a key part. ![]() Visual treatĮmersion is an important part of video games. Each spell feels unique to use and is backed up with fantastic visuals and sound design. They crack with venom, boom like thunder, and explode with a satisfying fireball. Let’s not also gloss over the fact that spells sound and look amazing. There is real freedom to the combat in this game and I love it. From ranged attacks, melee, magic to buffing and debuffing, and turning the enemy against each other. Each member of your party brings something different. Use the environment, destroy objects, crush enemies, set them alight, and more.Įven if you want to just go toe to toe in a fight you still have so many options at your disposal. Do you want to set up an elaborate trap with barrels, oil, fire, and more? Or maybe you want to fling your enemies off of cliffs, let them climb back up, then do it again. In this game, however, I feel like my imagination is the only thing holding me back. Usually, it feels like you have maybe a couple of options. When people tell you that you can approach fights in different ways in games. Whilst I love the conversations in Baldur’s Gate 3, they’re well-acted with engaging characters. I’m so impressed with the differences I’ve found on my second time through. I was under the impression that by starting again I would be playing the same content that I’d already completed for the first 15 hours or maybe even more. Areas that I’d completely missed, or perhaps I’d failed a check somewhere along the line that would reveal a new place. But I had no idea there were so many hidden things in and around the Druid’s Cove. I don’t want to talk in too much detail about it. What really surprised me with Baldur’s Gate 3 is that there really does seem to be something hiding around every corner. I’ve already encountered so many new interactions, despite me still being in areas that I’m familiar with. Fights are dynamic and fun.ĭuring my second playthrough – which is at about 10 hours now. Conversations are interesting and entertaining. I found secrets and interesting interactions down every path I took. My first playthrough – of which I didn’t complete everything, was a joy. One of the main things that attracted me to Baldur’s Gate in the first place was the sense of adventure and being able to choose what you did, how you did it, and when. I have to say I’m very happy with my choice of Wild Magic Sorcerer so far. There is a fun side to the Wild Magic subclass and it often comes out in conversations with wild stories to tell. Or you might be unlucky and set everyone on fire. You might be lucky and gain a buff or a bonus action. With Wild Magic, there is also the chance of having a random effect either good or bad applied to you. The Wild Magic Sorcerer also has a new ability called Tides of Chaos, which allows you additional advantages such as advantage of attack rolls, ability checks, or saving throws. With completely new spells to try out, an interesting sounding Wild Magic subclass and metamagic to help you manipulate the battlefield even more. Upon starting the campaign again I felt like I had to go with the Sorcerer class. I figured it was time to jump back in and try out the new class. With it has come the new Sorcerer class and a whole bunch of other fixes, additions, tweaks, and more. After around 25 hours I set it aside for a while knowing that my save was likely to be wiped fairly soon and that I didn’t want to see all of the content only to play through it again at a later date.įast-forward to now and Patch 6 has been released. Releasing into early access around a year ago, I picked up Baldurs Gate 3 and was really impressed with what I played of it. However, Baldurs Gate 3 is already one of the best video games I’ve ever played. Perhaps a bold statement for a game that is still in development, far from complete, and fairly full of bugs.
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